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Official 365 Scripts guide
The complete setup reference for Takeover on NBA 2K27. Use this guide while programming your Zen, tuning shot timing, assigning automations, and choosing dribble moves.
Takeover is a Cronus Zen GPC script for NBA 2K27. It assists with input timing for shooting, automated shot actions, meter dunks, custom dribble sequences, and selected controller feedback. You remain in control of movement and gameplay.
Start here
Use this order for a clean first setup. Test after each major change.
Load Takeover V1 into an open Zen slot and program the device.
Hold L2 + OPTIONS on PlayStation, or LT + START on Xbox.
Turn on Soft Triggers, then choose Vibe Blocker and Unlimited Sprint if wanted.
Enable Button Rhythm, set Tempo, and choose the Remap Button.
Enable Auto Stand, Auto Fade, or Auto NoDip only for actions you plan to use.
Capture your Dunk Bind, enable the meter, and assign up to four D-pad moves.
Press Circle or B, then change one setting at a time while testing.
Do not tune several timing values at once. Make one adjustment, take 10–20 shots, then decide on the next change.
Navigation
The same menu structure is used on both consoles; only the controller labels change.
| Input | Menu action | Extra detail |
|---|---|---|
| Left / Right | Move between pages | Pages run from 1 through 36. |
| Up / Down | Change the selected value | Moves in single-step increments. |
| L2/LT + Up/Down | Scroll values faster | Each update still changes by 1. |
| X/A | Open numberpad | Available on supported timing pages. |
| Triangle/Y | Show information | Available where the page supports it. |
Dunk Bind open? Release R2/RT to save the captured bind, or cancel the capture before trying to close the menu.
Pages 1–13
Build your base timing here before adding separate fade or no-dip adjustments.
Turns rhythm assistance on or off when you shoot.
Sets the wait before release assistance. Lower values act faster; higher values act slower. Begin around 40–60 ms.
Moves the shoot input to L3 or R3. The stick you do not select becomes the free stick used for autos.
Applies small automatic timing adjustments between fade and pull-up shot styles.
Controls additional shooting help for fade situations.
Adds a separate pull-up timing offset. Tune this only after the base Tempo feels consistent.
Enables an optional controller rumble cue for shot release timing.
Sets how long the shot is held before the optional “let go” rumble is sent.
Allows a one-tap stand-still auto shot when the free stick is clicked without L2/LT or R2/RT.
Sets the stand-still auto hold length. The default is about 500 ms; your normal green Square/X hold time is the best reference.
Controls the delay before the full stick flick during automated shots. Range: 0–300.
Uses hold-length timing without flicking the right stick. Once the threshold is reached, the script forces the shoot button to release.
Defines the Button Shot hold threshold. The default is 500 ms.
Pages 14–20
Keep fade timing separate from your base stand-still setup.
Turns normal fade assistance on or off when the left stick is pulled at release.
Adds a dedicated delay for fadeaway shots.
Enables the Turbo + shot-direction behavior used for Hop Jumper and Turbo Fade styles.
Turns on the optional rumble cue for fade timing.
Sets the timing for the fade rumble cue.
Enables the one-tap fade: hold R2/RT, then click the free stick.
Sets the fade auto hold length independently from Auto Speed. Default: about 500 ms.
Pages 21–24
No-Dip uses its own rhythm timing while the left trigger is held.
Master switch for no-dip rhythm. Hold L2/LT while charging the shoot button.
Sets the release timing used for a normal no-dip shot.
Enables the one-tap no-dip: hold L2/LT, then click the free stick.
Sets the no-dip auto hold length independently. Default: about 440 ms.
Three separate actions
All three autos can stay enabled because each one uses a different trigger combination.
No trigger
Click the free stick by itself.
Right trigger
Hold the right trigger, then click.
Left trigger
Hold the left trigger, then click.
RemapR3→Free stickL3
RemapL3→Free stickR3
Pages 25–26
Enable meter help, then record the exact two-button bind you want to use in game.
Turns meter-dunk assistance on for the custom bind saved on page 26.
Your bind always starts with R2/RT, followed by one button of your choice.
Open Dunk Bind on page 26.
Press and continue holding R2/RT.
Press the second button: L1/LB, X/A, Circle/B, or another supported choice.
Release R2/RT to save the new bind.
Need to cancel? While the capture screen is still locked, use Circle/B. In game, keep both bind buttons held through the meter charge.
Pages 27–31
Enable the master switch, assign one move to each D-pad direction, then tap that direction in game.
Master ON/OFF control for all four assigned directions.
Choose separate moves for Up, Down, Left, and Right. Select OFF for directions you do not want to use.
In game: Tap the assigned D-pad direction. Do not hold L2/LT while triggering a dribble move.
273 results
| # | Menu name | Type / description |
|---|
Try a shorter name or switch the type filter back to All types.
Pages 32–36
The final menu pages cover recent timing feedback, input behavior, stamina handling, and saved setups.
Displays recent release times using S for stand, F for fade, and ND for no-dip. For ND entries, hold L2/LT while charging, then release.
Makes R2/L2 behave as full digital presses. Recommended: ON.
Blocks rumble sent by the game, including contact and crowd effects. Script menu ticks and toggle feedback still work.
When the left stick is pushed beyond roughly 20%, the script trims a full input to about 70% so the game reads it closer to a jog. Low stick movement is untouched, and the feature pauses during Dunk Meter charging.
Saves and loads groups of tempos, autos, binds, and dribble choices. For example: Profile 1 Park, Profile 2 Rec, Profile 3 Pro-Am.
Recommended baseline
Use these as a first test—not as universal values. Timing can change with your build and setup.
Fast fixes
Check the matching item before changing several settings at once.
Hold L2/LT first, then press OPTIONS/START. Confirm the Zen is running the slot where Takeover V1 was programmed.
Turn on the matching Auto setting and use the free stick—the one opposite your Remap choice. Stand uses the stick alone; Fade uses R2/RT + stick; No-Dip uses L2/LT + stick.
Confirm Dribble Moves is ON and that the selected D-pad direction is not set to OFF. Tap the direction without holding L2/LT.
Keep R2/RT held while pressing the second button, then release R2/RT to complete the save.
Adjust Tempo in small steps and test 10–20 shots before changing it again. Tune the base shot first, then separate fade or no-dip values.
Turn on No-Dip Shot, hold L2/LT while charging the shot, and release normally.
Takeover V1 releases as soon as the meter reaches its maximum. Make sure Dunk Meter is ON and both buttons in your saved bind remain held throughout the charge; releasing either one early resets the charge.
It only trims the left-stick value after you push beyond roughly 20%. Normal low movement is intentionally left alone, and the feature temporarily steps aside during a Dunk Meter charge.
Keep this guide open while you test. Small, isolated changes are the fastest path to a dependable setup.